The Total Sound Of The Undergound

Lelahel Metal

Super Monster Party seamlessly merges metal with video game nostalgia, delivering a high-energy, immersive experience. We dive into their creative process, iconic tributes, and the story behind Rage Quit!

1. Congratulations on the release of "Rage Quit"! Could you tell us about the creative process behind this album and what inspired you to blend metal with video game nostalgia?

My creative process is to not only write a song from the perspective of the character but also find an emotional connection between us as the listener and said character.  Our song Another Castle is a perfect example of that. If you know the game, you'll easily pick up on the references. If you don't you can still connect with the message of the song. It's a very powerful thing, in my opinion, when you can accomplish that. 

2. Your music offers an immersive experience, with narrational interludes that feel like a story unfolding. How did you develop this concept, and what do you hope listeners take away from it?

The concept was always to create this immersive story where you could lay down and just close your eyes and go on a journey through all these classic games, most of us grew up playing. It was an idea I had for many years but never had the time to focus on until the last couple of years.

3. "Rage Quit" features an alternate narrative path and various iconic video game worlds like Mortal Kombat and Super Mario. What were some of the challenges of capturing these universes musically?

I think the hardest part was not trying to stick to a mold of how the song should sound collectively for the sake of a flush album. From the inception, I always made sure that the priority was to capture the essence of each game as it was part of the soundtrack and let the narrations make the interconnections between worlds.  

4. Your new Super Mario-inspired lyric video "Another Castle" is a fun tribute! What made you choose this game for a video, and how did you approach bringing the classic game’s themes into a metal sound? 

Well most of the videos we released so far have been heavier tracks and I wanted to showcase something that was different from the rest of the songs. The approach to Another Castle was always to look at it as a love song where the hero( mario) never gives up searching for their princess, but she's always somewhere else. 

5. Could you tell us more about the free-to-play 2D game "Permadeath" that accompanies the album? How did this game come together, and what role does it play in the overall experience?

So our "Permadeath" 2D game was created as a way to create an even more immersive experience for our listeners. The idea was to create a game that used the song tracks in the background and took you into those worlds where you can battle yourself and determine your own outcome based on the events of our story. 

6. SMP has a fascinating mix of influences, from NOFX to Rhapsody to Van Halen. How do you balance these varied genres to create a cohesive sound for each song?

 I wouldn't consider it a balance. I think I just do what's best to capture the essence of the song and the styles will naturally blend together. Some songs will be heavier. Other songs like "Blue Hurricane" are more symphonic or punky. In the end. It's always about what's best for the song. 

7. You’ve released several albums since 2020, each with unique themes. How has your sound evolved over time, and what new ground do you think you've covered with "Rage Quit"?

I think my sound has slightly evolved since the first album. It was one of the reasons we wanted to revisit some of the previous songs from other albums and give them a fresh coat of paint.  We are definitely heavier. 

8. What inspired you to create Clone Hero downloads for your album tracks, and how do you feel about fans getting to play along with your music in this way? 

I found it a great way for people to learn and hear our songs at shows that might have never gotten a chance to hear us.  Kinda just involved from there. 

9. Each song on "Rage Quit" seems to reflect a different video game, with specific references to characters and settings. Do you have a favorite track or video game homage on the album?

 I love each track in it's on way but If I had to pick one, Id say "Castlevania" because it was the first song I ever wrote for the band back in 2019 before I took this project off the ground. 

10. Your live shows must be incredible, given the high-energy and multimedia nature of your music. What can fans expect from a SUPER MONSTER PARTY concert? 

Our concerts are highly interactive video game experience  with an unpredictable and high energy performace. We truly leave it all on the stage every night. 

11. As a band with deep roots in video game culture, what do you think is the future of video game-inspired music, and what role do you hope SMP will play in it? 

I think video games are here to stay for a very long time. We will continue to pay tribute to some of our favorite classic games for years to come. 

12. Looking ahead, what’s next for SUPER MONSTER PARTY? Any plans for more albums, new game collaborations, or maybe even more multimedia projects?

We are looking to tour for 2025 so that's all we have so far in the books. We will be announcing things real soon!

GAME | Permadeath Supermonsterparty

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